Hollywood gamers: digital convergence in the film and video game industries
Author:
Publisher:
Indiana University Press
Pub. Date:
[2010]
Language:
English
Description
"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.
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Subjects
Subjects
BUSINESS & ECONOMICS
BUSINESS & ECONOMICS -- Industries -- Park & Recreation Management
Cinéma
Cinéma -- Industrie -- Innovations
Cinéma et jeux vidéo
Convergence (Telecommunication)
Convergence (Télécommunications)
Electronic books
Industrie
Industries
Innovations
Jeux vidéo
Jeux vidéo -- Industrie -- Innovations
Motion picture industry
Motion picture industry -- Technological innovations
Motion pictures and video games
Park & Recreation Management
Technological innovations
Video games industry
Video games industry -- Technological innovations
BUSINESS & ECONOMICS -- Industries -- Park & Recreation Management
Cinéma
Cinéma -- Industrie -- Innovations
Cinéma et jeux vidéo
Convergence (Telecommunication)
Convergence (Télécommunications)
Electronic books
Industrie
Industries
Innovations
Jeux vidéo
Jeux vidéo -- Industrie -- Innovations
Motion picture industry
Motion picture industry -- Technological innovations
Motion pictures and video games
Park & Recreation Management
Technological innovations
Video games industry
Video games industry -- Technological innovations
More Details
Contributors:
ISBN:
9780253222312
9780253355249
9780253004673
9780253355249
9780253004673
Staff View
Grouping Information
Grouped Work ID | a41e2241-add2-5940-4ed8-452907913ae7 |
---|---|
Grouping Title | hollywood gamers digital convergence in the film and video game industries |
Grouping Author | robert alan brookey |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2024-04-05 21:12:39PM |
Last Indexed | 2024-04-26 00:43:00AM |
Solr Fields
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0
accelerated_reader_reading_level
0
author
Brookey, Robert Alan, 1959-
author2-role
ProQuest (Firm)
author_display
Brookey, Robert Alan
available_at_aimslibrary
Aims Community College - Greeley
detailed_location_aimslibrary
Aims Greeley Circulation
display_description
"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.
format_aimslibrary
Book
format_category_aimslibrary
Books
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a41e2241-add2-5940-4ed8-452907913ae7
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9780253004673
9780253222312
9780253355249
9780253222312
9780253355249
itype_aimslibrary
General Circulating
last_indexed
2024-04-26T06:43:00.990Z
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literary_form
Non Fiction
literary_form_full
Non Fiction
local_callnumber_aimslibrary
PN1995.9.V46 B76 2010
owning_library_aimslibrary
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Aims Community College - Greeley
primary_isbn
9780253222312
publishDate
2010
publisher
Indiana University Press
recordtype
grouped_work
subject_facet
BUSINESS & ECONOMICS -- Industries -- Park & Recreation Management
Cinéma -- Industrie -- Innovations
Cinéma et jeux vidéo
Convergence (Telecommunication)
Convergence (Télécommunications)
Electronic books
Jeux vidéo -- Industrie -- Innovations
Motion picture industry -- Technological innovations
Motion pictures and video games
Video games industry -- Technological innovations
Cinéma -- Industrie -- Innovations
Cinéma et jeux vidéo
Convergence (Telecommunication)
Convergence (Télécommunications)
Electronic books
Jeux vidéo -- Industrie -- Innovations
Motion picture industry -- Technological innovations
Motion pictures and video games
Video games industry -- Technological innovations
title_display
Hollywood gamers : digital convergence in the film and video game industries
title_full
Hollywood Gamers : Digital Convergence in the Film and Video Game Industries Brookey, Robert Alan.
Hollywood gamers : digital convergence in the film and video game industries / Robert Alan Brookey
Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey
Hollywood gamers : digital convergence in the film and video game industries / Robert Alan Brookey
Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey
title_short
Hollywood gamers
title_sub
digital convergence in the film and video game industries
topic_facet
BUSINESS & ECONOMICS
Cinéma
Cinéma et jeux vidéo
Convergence (Telecommunication)
Convergence (Télécommunications)
Industrie
Industries
Innovations
Jeux vidéo
Motion picture industry
Motion picture industry -- Technological innovations
Motion pictures and video games
Park & Recreation Management
Technological innovations
Video games industry
Video games industry -- Technological innovations
Cinéma
Cinéma et jeux vidéo
Convergence (Telecommunication)
Convergence (Télécommunications)
Industrie
Industries
Innovations
Jeux vidéo
Motion picture industry
Motion picture industry -- Technological innovations
Motion pictures and video games
Park & Recreation Management
Technological innovations
Video games industry
Video games industry -- Technological innovations
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