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Hollywood gamers: digital convergence in the film and video game industries

Book Cover
Average Rating
Publisher:
Indiana University Press,
Pub. Date:
[2010]
Language:
English
Description
"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.
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ISBN:
9780253222312
9780253355249
9780253004673
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Grouping Information

Grouped Work IDa41e2241-add2-5940-4ed8-452907913ae7
Grouping Titlehollywood gamers digital convergence in the film and video game industries
Grouping Authorrobert alan brookey
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2021-07-12 23:50:02PM
Last Indexed2021-08-03 06:14:37AM
Novelist Primary ISBNnone

Solr Details

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author_displayBrookey, Robert Alan
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detailed_location_aimslibraryAims Greeley Circulation
display_description"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.
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ida41e2241-add2-5940-4ed8-452907913ae7
isbn9780253004673
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item_details
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last_indexed2021-08-03T12:14:37.927Z
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literary_formNon Fiction
literary_form_fullNon Fiction
local_callnumber_aimslibraryPN1995.9.V46 B76 2010
local_time_since_added_aimslibrarySix Months
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primary_isbn9780253222312
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record_details
Bib IdFormatFormat CategoryEditionLanguagePublisherPublication DatePhysical DescriptionAbridged
fortlewisebscoebooksub:ocn668395684eBookeBookEnglishIndiana University Press, ?2010.1 online resource (x, 174 pages)
ils:.b64106226BookBooksEnglishIndiana University Press, [2010]x, 174 pages ; 23 cm
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ebraryccu:EBC588793eBookeBookEnglishIndiana University Press, 2010.x, 174 p.
ebscoacademiccmc:ocn668395684eBookeBookEnglishIndiana University Press, ♭2010.1 online resource (x, 174 pages)
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recordtypegrouped_work
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Bib IdItem IdGrouped StatusStatusLocally OwnedAvailableHoldableBookableIn Library Use OnlyLibrary OwnedHoldable PTypesBookable PTypesLocal Url
ils:.b64106226.i137476590On ShelfOn Shelffalsetruetruefalsefalsetrue188, 189, 190, 191
subject_facetBUSINESS & ECONOMICS -- Industries -- Park & Recreation Management
Convergence (Telecommunication)
Electronic books
Motion picture industry -- Technological innovations
Motion pictures and video games
Video games industry -- Technological innovations
title_displayHollywood gamers : digital convergence in the film and video game industries
title_fullHollywood gamers : digital convergence in the film and video game industries / Robert Alan Brookey
Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey
title_shortHollywood gamers
title_subdigital convergence in the film and video game industries
topic_facetBUSINESS & ECONOMICS
Convergence (Telecommunication)
Industries
Motion picture industry
Motion pictures and video games
Park & Recreation Management
Technological innovations
Video games industry