Games of empire: global capitalism and video games
Author:
Series:
Electronic mediations volume 29
Publisher:
University of Minnesota Press
Publication Date:
[2009]
Language:
English
Description
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.
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Contributors:
ISBN:
9780816666119
9780816670512
9780816666102
9780816670512
9780816666102
Staff View
Grouping Information
Grouped Work ID | da887809-b4bc-caf2-abaf-b4c400b92d8a |
---|---|
Grouping Title | games of empire global capitalism and video games |
Grouping Author | nick dyer witheford |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2024-09-08 14:14:32PM |
Last Indexed | 2024-10-04 22:39:51PM |
Solr Fields
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auth_author2
De Peuter, Greig
author
Dyer-Witheford, Nick, 1951-
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De Peuter, Greig
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ProQuest (Firm)
author_display
Dyer-Witheford, Nick
available_at_aimslibrary
Aims Community College - Greeley
detailed_location_aimslibrary
Aims Greeley Circulation
display_description
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.
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Aims Community College - Greeley
primary_isbn
9780816666119
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2009
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recordtype
grouped_work
series
Electronic mediations
series_with_volume
Electronic mediations|29
subject_facet
Capitalism -- Social aspects
Computerspiel
Electronic books
Imperialism -- Social aspects
Video games -- Economic aspects
Video games -- Social aspects
Wirtschaft
Computerspiel
Electronic books
Imperialism -- Social aspects
Video games -- Economic aspects
Video games -- Social aspects
Wirtschaft
title_display
Games of empire : global capitalism and video games
title_full
Games of empire : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter
Games of empire [electronic resource] : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter
Games of empire [electronic resource] : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter
title_short
Games of empire
title_sub
global capitalism and video games
topic_facet
Capitalism
Computerspiel
Economic aspects
Imperialism
Social aspects
Video games
Wirtschaft
Computerspiel
Economic aspects
Imperialism
Social aspects
Video games
Wirtschaft
Solr Details Tables
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