We Love Your Privacy

For your safety and privacy, passwords are now required to access your library account and to place holds. You will also need a library password to access the library's databases off campus. To create a password, click on the Login button, above and to the right of the search box, and then the "Reset My Password" link (Aims email address required).

Quick Guide to Creating Your Library Password

If you are unable to log in, contact the Learning Commons Technology Assistance and Computer Learning Lab at 970 339-6541. Additionally, you may also stop by any Learning Commons location.

Games of empire: global capitalism and video games

Book Cover
Your Rating: 0 stars
Star rating for Games of empire

Series:
Publisher:
University of Minnesota Press
Publication Date:
[2009]
Language:
English

Description

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.

Also in This Series

More Like This

More Copies In Prospector

Loading Prospector Copies...

More Details

ISBN:
9780816666119
9780816670512
9780816666102

Staff View

Grouping Information

Grouped Work IDda887809-b4bc-caf2-abaf-b4c400b92d8a
Grouping Titlegames of empire global capitalism and video games
Grouping Authornick dyer witheford
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2024-09-08 14:14:32PM
Last Indexed2024-10-04 22:39:51PM

Solr Fields

accelerated_reader_point_value
0
accelerated_reader_reading_level
0
auth_author2
De Peuter, Greig
author
Dyer-Witheford, Nick, 1951-
author2-role
De Peuter, Greig
ProQuest (Firm)
author_display
Dyer-Witheford, Nick
available_at_aimslibrary
Aims Community College - Greeley
detailed_location_aimslibrary
Aims Greeley Circulation
display_description
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.
format_aimslibrary
Book
format_category_aimslibrary
Books
id
da887809-b4bc-caf2-abaf-b4c400b92d8a
isbn
9780816666102
9780816666119
9780816670512
itype_aimslibrary
Book
General Circulating
last_indexed
2024-10-05T04:39:51.713Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
local_callnumber_aimslibrary
GV1469.34.S52 D94 2009
owning_library_aimslibrary
Aims Community College
owning_location_aimslibrary
Aims Community College - Greeley
primary_isbn
9780816666119
publishDate
2009
publisher
University of Minnesota Press
recordtype
grouped_work
series
Electronic mediations
series_with_volume
Electronic mediations|29
subject_facet
Capitalism -- Social aspects
Computerspiel
Electronic books
Imperialism -- Social aspects
Video games -- Economic aspects
Video games -- Social aspects
Wirtschaft
title_display
Games of empire : global capitalism and video games
title_full
Games of empire : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter
Games of empire [electronic resource] : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter
title_short
Games of empire
title_sub
global capitalism and video games
topic_facet
Capitalism
Computerspiel
Economic aspects
Imperialism
Social aspects
Video games
Wirtschaft

Solr Details Tables

item_details

Bib IdItem IdShelf LocationCall NumFormatFormat CategoryNum CopiesIs Order ItemIs eContenteContent SourceeContent URLDetailed StatusLast CheckinLocation
ils:.b40870480.i81400378WCU Book StacksGV1469.34.S52 D94 20091falsefalseOn ShelfNov 11, 2019wsst
ils:.b40870480.i137497416Aims Greeley CirculationGV1469.34.S52 D94 20091falsefalseOn Shelfaigci
ebraryccu:EBC574702EBC574702Ebrary (CCU)Online Ebrary (CCU)eBookeBook1falsetrueEbrary (CCU)https://ebookcentral.proquest.com/lib/cochristuniv-ebooks/detail.action?docID=574702Available OnlineEbrary (CCU)

record_details

Bib IdFormatFormat CategoryEditionLanguagePublisherPublication DatePhysical DescriptionAbridged
ils:.b40870480BookBooksEnglishUniversity of Minnesota Press[2009]xxxv, 298 pages ; 22 cm.
ebraryccu:EBC574702eBookeBookEnglishUniversity of Minnesota Pressc2009xxxv, 298 p.

scoping_details_aimslibrary

Bib IdItem IdGrouped StatusStatusLocally OwnedAvailableHoldableBookableIn Library Use OnlyLibrary OwnedHoldable PTypesBookable PTypesLocal Url
ils:.b40870480.i81400378On ShelfOn Shelffalsetruetruefalsefalsefalse2, 4, 260, 5, 261, 6, 262, 7, 263, 8, 264, 9, 10, 266, 11, 267, 12, 13, 14, 15, 271, 16, 272, 17, 273, 18, 274, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 148, 149, 151, 152, 153, 155, 156, 157, 158, 159, 160, 161, 163, 165, 166, 167, 168, 170, 171, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 188, 189, 190, 191, 193, 194, 195, 196, 197, 198
ils:.b40870480.i137497416On ShelfOn Shelffalsetruetruefalsefalsetrue188, 189, 190, 191