The animation book: a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation
(Book)
The first edition of 'The Animation Book' published in 1979, became the authoritative guide to making animated movies. Now, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. The author's digital revision to 'The Animation Book' brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shows the limitless possibilities of today's hybrid techniques. It provides beginning animators with all the information they need to jump in and start their own animation projects and more advanced animators will find this book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus internet resources. In addition, using an innovative case-study approach, the author deconstructs how a range of digital projects were carried out at some of the hottest animation studios and then shows how desktop animators can follow the same creative process with their own films. -- from Back Cover
A guide to the theory, aesthetics, and techniques of animation features detailed instructions, projects, and discussions on such topics as basic movement, and digital ink and paint.
Notes
Laybourne, K. (1998). The animation book: a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation. New digital ed., 1st rev. pbk. ed. New York, Three Rivers Press.
Chicago / Turabian - Author Date Citation (style guide)Laybourne, Kit. 1998. The Animation Book: A Complete Guide to Animated Filmmaking--from Flip-books to Sound Cartoons to 3-D Animation. New York, Three Rivers Press.
Chicago / Turabian - Humanities Citation (style guide)Laybourne, Kit, The Animation Book: A Complete Guide to Animated Filmmaking--from Flip-books to Sound Cartoons to 3-D Animation. New York, Three Rivers Press, 1998.
MLA Citation (style guide)Laybourne, Kit. The Animation Book: A Complete Guide to Animated Filmmaking--from Flip-books to Sound Cartoons to 3-D Animation. New digital ed., 1st rev. pbk. ed. New York, Three Rivers Press, 1998.
Record Information
Last Sierra Extract Time | Mar 22, 2024 07:34:33 PM |
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Last File Modification Time | Mar 22, 2024 07:34:55 PM |
Last Grouped Work Modification Time | Mar 22, 2024 07:34:39 PM |
MARC Record
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100 | 1 | |a Laybourne, Kit.|0 https://id.loc.gov/authorities/names/n77018221 | |
245 | 1 | 4 | |a The animation book :|b a complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation /|c Kit Laybourne ; preface by George Griffin ; introduction by John Canemaker. |
250 | |a New digital ed., 1st rev. pbk. ed. | ||
264 | 1 | |a New York :|b Three Rivers Press,|c [1998] | |
264 | 4 | |c ©1998 | |
300 | |a xix, 426 pages :|b illustrations ;|c 24 cm | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a unmediated|b n|2 rdamedia | ||
338 | |a volume|b nc|2 rdacarrier | ||
500 | |a Original edition published by Crown Publishers in 1979. | ||
500 | |a Includes index. | ||
505 | 0 | |a I. Fundamentals: Basic skills -- Cameraless animation -- Tooling up. | |
505 | 0 | |a II. Techniques: Animating objects -- Cutout animation -- Time lapse and pixilation -- Working with sound -- Storyboarding and animatics -- Kinestasis and collage -- Motion graphics -- Sand and paint-on-glass animation -- Clay, puppet, and stop-motion animation -- Rotoscoping -- Line and cel animation -- Digital ink and paint -- 3-D animation -- Animation frontiers -- Production animation. | |
505 | 0 | |a III. Tools: Film cameras and accessories -- Animation stands -- Registration devices -- Filmmaking gear -- Computer software -- Computer hardware -- Resources. | |
520 | |a The first edition of 'The Animation Book' published in 1979, became the authoritative guide to making animated movies. Now, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. The author's digital revision to 'The Animation Book' brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shows the limitless possibilities of today's hybrid techniques. It provides beginning animators with all the information they need to jump in and start their own animation projects and more advanced animators will find this book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus internet resources. In addition, using an innovative case-study approach, the author deconstructs how a range of digital projects were carried out at some of the hottest animation studios and then shows how desktop animators can follow the same creative process with their own films. -- from Back Cover | ||
520 | |a A guide to the theory, aesthetics, and techniques of animation features detailed instructions, projects, and discussions on such topics as basic movement, and digital ink and paint. | ||
650 | 0 | |a Animation (Cinematography)|0 https://id.loc.gov/authorities/subjects/sh85005291 | |
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