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Knowledge games: how playing games can solve problems, create insight, and make change
(Book)

Book Cover
Average Rating
Series:
Published:
Baltimore : Johns Hopkins University Press, [2016].
Format:
Book
ISBN:
9781421419206 (hardcover : alk. paper), 1421419203 (hardcover : alk. paper)
Physical Desc:
x, 270 pages : illustrations ; 23 cm.
Status:
Aims Greeley Circulation
GV1201.37 .S37 2016
Description

"Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world"--Jacket.

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Call Number
Status
Aims Greeley Circulation
GV1201.37 .S37 2016
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Language:
English

Notes

Bibliography
Includes bibliographical references and index.
Description
"Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world"--Jacket.
Citations
APA Citation (style guide)

Schrier, K. (2016). Knowledge games: how playing games can solve problems, create insight, and make change. Baltimore, Johns Hopkins University Press.

Chicago / Turabian - Author Date Citation (style guide)

Schrier, Karen. 2016. Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. Baltimore, Johns Hopkins University Press.

Chicago / Turabian - Humanities Citation (style guide)

Schrier, Karen, Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. Baltimore, Johns Hopkins University Press, 2016.

MLA Citation (style guide)

Schrier, Karen. Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. Baltimore, Johns Hopkins University Press, 2016.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
397cfc70-3bc7-4f66-f4d3-eaf73f5cf0be
Go To GroupedWork

Record Information

Last Sierra Extract TimeMar 22, 2024 07:45:34 PM
Last File Modification TimeMar 22, 2024 07:46:00 PM
Last Grouped Work Modification TimeApr 05, 2024 09:12:39 PM

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