Free-to-play: mobile video games, bias, and norms
(Book)
"Paul charts the appeal of free-to-play games and examines how they challenge dominant game industry norms"--
Notes
Paul, C. A. (2020). Free-to-play: mobile video games, bias, and norms. Cambridge, Massachusetts, The MIT Press.
Chicago / Turabian - Author Date Citation (style guide)Paul, Christopher A.. 2020. Free-to-play: Mobile Video Games, Bias, and Norms. Cambridge, Massachusetts, The MIT Press.
Chicago / Turabian - Humanities Citation (style guide)Paul, Christopher A., Free-to-play: Mobile Video Games, Bias, and Norms. Cambridge, Massachusetts, The MIT Press, 2020.
MLA Citation (style guide)Paul, Christopher A.. Free-to-play: Mobile Video Games, Bias, and Norms. Cambridge, Massachusetts, The MIT Press, 2020.
Record Information
Last Sierra Extract Time | Mar 08, 2024 10:56:42 AM |
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Last File Modification Time | Mar 08, 2024 10:58:43 AM |
Last Grouped Work Modification Time | Mar 08, 2024 10:56:49 AM |
MARC Record
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246 | 3 | |a Free to play | |
264 | 1 | |a Cambridge, Massachusetts :|b The MIT Press,|c [2020] | |
300 | |a xxxviii, 267 pages :|b illustrations ;|c 21 cm | ||
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction: Biased against free-to-play -- We can be really bad at history -- Requirements, advantages, and options -- Rationalizing and resisting -- Bringing free-to-play west: building an ultimate team -- Hardcore clicking -- Hoping you get lucky -- Marvel does it all -- Conclusion: where we dropping Dumbledore? -- Acknowledgments -- Notes -- Bibliography -- Index. | |
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